
This resulted in "massive improvements" to the level of detail, the surfacing of complex materials like skin, cloth simulation, hair, fur, metal, and even small details such as the highlights of the eyes and rivulets of perspiration, according to Mueller. To embrace that design philosophy, Blizzard had to completely rebuild its rendering engine and authoring tools while assembling a team of artists, tools engineers, rigging specialists, lighting, and surfacing experts. We wanted to use the latest tools and techniques, but we did have a concern about leaning into 'realism' in a way that wouldn't have that hand-crafted feeling we felt was fundamental to a Blizzard game."

"Over time, our ambitions around what we thought we could achieve evolved and really solidified into what you see today. "Our goal was to make the characters in Diablo IV look as artistic and as hand-crafted as possible using the latest tools and techniques," Mueller said in the latest Diablo Quarterly blog post. Now Playing: Diablo IV Rogue Breakdown and Open World Features | Blizzcon 2021


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